{"id":864,"date":"2020-09-29T19:39:28","date_gmt":"2020-09-29T19:39:28","guid":{"rendered":"http:\/\/praxiologiamotriz.inefc.es\/?p=864"},"modified":"2021-02-11T09:36:45","modified_gmt":"2021-02-11T09:36:45","slug":"etnomotricidad-y-categorizacion-descriptiva-de-las-variables","status":"publish","type":"post","link":"https:\/\/praxiologiamotriz.inefc.es\/?p=864","title":{"rendered":"Playing ludomotor activities in Lleida during Spanish civil war. An ethnomotor approach"},"content":{"rendered":"<p>Posted on 29 September, 2020 by Enric Ormo<br>In order to <strong>categorise and describe<\/strong> the set of variables of both internal and external logic in an ethnomotor situation,<strong> Rafael Luchorro<\/strong> has developed the table below.<\/p>\n<p>It is presented in its adaptation for the article \u00ab<em>The Traditional Sporting Games as a mirror of society. The case of the Games in Lleida, in the Spanish Civil War\u00bb<\/em>, by Rafael Luchoro-Parrilla, Enric Ormo-Ribes, Pere Lavega-Burgu\u00e9s, Rosa Rodr\u00edguez-Arregi, Aaron Rillo-Albert and Miguel Pic. The objective is the study of the traditional sport game during the Spanish Civil War.<\/p>\n<p>Based on the different possibilities presented in each domain of motor action, it categorises the possible variables and offers a description of them.<\/p>\n<p>This contribution <strong>allows researchers to have a reference to follow for other studies.<\/strong><\/p>\n<p><\/p>\n<table style=\"width: 88.6952%;\">\n<tbody>\n<tr style=\"height: 48px;\">\n<td style=\"width: 19.4158%; height: 48px;\"><span style=\"color: #ff0000;\"><strong>Ethnomotricity<\/strong><\/span><\/td>\n<td style=\"width: 28.866%; height: 48px;\"><span style=\"color: #ff0000;\"><strong>Motor&nbsp;<\/strong><\/span><strong style=\"color: #ff0000; font-family: inherit; font-size: inherit;\">actions Sector<\/strong><\/td>\n<td style=\"width: 16.323%; height: 48px;\"><span style=\"color: #ff0000;\"><strong>Variable<\/strong><\/span><\/td>\n<td style=\"width: 13.5739%; height: 48px;\"><span style=\"color: #ff0000;\"><strong>Category<\/strong><\/span><\/td>\n<td style=\"width: 21.6495%; height: 48px;\"><span style=\"color: #ff0000;\"><strong>Description<\/strong><\/span><\/td>\n<\/tr>\n<tr style=\"height: 72px;\">\n<td style=\"width: 19.4158%; height: 7911.38px;\" rowspan=\"57\">\n<p><\/p>\n<p><\/p>\n<p><\/p>\n<p><\/p>\n<p><\/p>\n<p><\/p>\n<p><\/p>\n<p><\/p>\n<p><span style=\"color: #008000;\"><em><span style=\"font-size: 18pt; font-family: verdana, geneva, sans-serif;\"><strong>Internal Logic<\/strong><\/span><\/em><\/span><\/p>\n<p><\/p>\n<p><\/p>\n<p><\/p>\n<p><\/p>\n<p><\/p>\n<p><\/p>\n<p><\/p>\n<\/td>\n<td style=\"width: 28.866%; height: 144px;\" rowspan=\"2\"><span style=\"font-size: 12pt;\"><strong>Rules<\/strong><\/span><\/td>\n<td style=\"width: 16.323%; height: 144px;\" rowspan=\"2\"><strong><em>IL- Rule<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 72px;\"><span style=\"color: #0000ff;\">Play<\/span><\/td>\n<td style=\"width: 21.6495%; height: 72px;\"><span style=\"color: #333333;\">1. Motor situation with rules<\/span><\/td>\n<\/tr>\n<tr style=\"height: 72px;\">\n<td style=\"width: 13.5739%; height: 72px;\"><span style=\"color: #0000ff;\">Game<\/span><\/td>\n<td style=\"width: 21.6495%; height: 72px;\"><span style=\"color: #333333;\">2. Motor situation without rules<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 28.866%; height: 4767.38px;\" rowspan=\"34\"><span style=\"font-size: 12pt;\"><strong>Relationship with others<\/strong><\/span><\/td>\n<td style=\"width: 16.323%; height: 240px;\" rowspan=\"2\"><strong><em>IL- Interation<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Psychomotor<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">3. Motor situation without motor interaction among players<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Sociomotor<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">4. Motor situation with motor interaction among playmates or opponents<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 16.323%; height: 480px;\" rowspan=\"4\"><strong><em>IL- Domain<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Psychomoto<\/span>r<\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">5. Motor situation without motor interaction among players<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">Cooperation<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">6. Motor situation with motor interaction among two or more playmates<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">Opposition<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">7. Motor situation with motor interaction among two or more opponents<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Cooperation- Opposition<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">8. Motor situation with motor interaction among playmates and opponents<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 16.323%; height: 312px;\" rowspan=\"3\"><strong><em>IL- Psychomotor-Structure<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Alone<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">9. Psychomotor situation played by just one player<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">Alternate Comotricity<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">10.Psychomotor situation where players act in different moments<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Simultaneous Comotricity<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">11.Psychomotor situation where players act in different zones<\/span><\/td>\n<\/tr>\n<tr style=\"height: 168px;\">\n<td style=\"width: 16.323%; height: 552px;\" rowspan=\"4\"><strong><em>IL- Opposition-Structure<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 168px;\"><span style=\"color: #0000ff;\">Opposition- Alternate Intermotricity<\/span><\/td>\n<td style=\"width: 21.6495%; height: 168px;\"><span style=\"color: #333333;\">12.Motor situation where the opposition is done by contacting opponent objects<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">Individual Duel<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">13.Motor situation of opposition between two players<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">All * All<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">14.Motor situation of opposition among all the players<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">One * All<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">15.Motor situation of opposition between a player against the other players<\/span><\/td>\n<\/tr>\n<tr style=\"height: 192px;\">\n<td style=\"width: 16.323%; height: 576px;\" rowspan=\"4\"><strong><em>IL- Coop\/Oppo Structure<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 192px;\"><span style=\"color: #0000ff;\">Coop-Oppo (CO) Alternate Intermotricity<\/span><\/td>\n<td style=\"width: 21.6495%; height: 192px;\"><span style=\"color: #333333;\">16.Motor situation where the C and O&nbsp; is done by contacting playmates or opponent objects<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Team Duel<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">17. Motor situation of C-O between two teams<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">Team*Others<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">18. Motor situation of C-O with a team against the other players<\/span><\/td>\n<\/tr>\n<tr style=\"height: 168px;\">\n<td style=\"width: 13.5739%; height: 168px;\"><span style=\"color: #0000ff;\">Paradoxical<\/span><\/td>\n<td style=\"width: 21.6495%; height: 168px;\"><span style=\"color: #333333;\">19. Motor situation of C-O where players can become playmates or opponents at the same moment<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 16.323%; height: 312px;\" rowspan=\"2\"><strong><em>IL- Communication Exclusiveness<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Exclusive Ne<\/span>t<\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">20. Motor situation where players are exclusively playmates or opponents.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 168px;\">\n<td style=\"width: 13.5739%; height: 168px;\"><span style=\"color: #0000ff;\">Ambivalent Net<\/span><\/td>\n<td style=\"width: 21.6495%; height: 168px;\"><span style=\"color: #333333;\">21. Motor situation where players can be playmates and opponents during the mach\/game.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 16.323%; height: 288px;\" rowspan=\"2\"><strong><em>IL- Communication&nbsp; Stability<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Stable Net<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">22. Motor situation where players maintain the same C or O ratio during the mach\/game<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Unstable Net<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">23.&nbsp;&nbsp;&nbsp;&nbsp; Motor situation where players can change the C or O ratio during the mach\/game<\/span><\/td>\n<\/tr>\n<tr style=\"height: 192px;\">\n<td style=\"width: 16.323%; height: 720px;\" rowspan=\"4\"><strong><em>IL- Scoring interactions network<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 192px;\"><span style=\"color: #0000ff;\">Cooperation Goal Net<\/span><\/td>\n<td style=\"width: 21.6495%; height: 192px;\"><span style=\"color: #333333;\">24.&nbsp;&nbsp;&nbsp;&nbsp; Motor situation where success (point or role change) is achieved through cooperative actions<\/span><\/td>\n<\/tr>\n<tr style=\"height: 192px;\">\n<td style=\"width: 13.5739%; height: 192px;\"><span style=\"color: #0000ff;\">Antagonistic Scoring interaction network<\/span><\/td>\n<td style=\"width: 21.6495%; height: 192px;\"><span style=\"color: #333333;\">25.&nbsp;&nbsp;&nbsp;&nbsp; Motor situation where success (point or role change) is achieved through opposition actions<\/span><\/td>\n<\/tr>\n<tr style=\"height: 216px;\">\n<td style=\"width: 13.5739%; height: 216px;\"><span style=\"color: #0000ff;\">Mixed Scoring interactions network<\/span><\/td>\n<td style=\"width: 21.6495%; height: 216px;\"><span style=\"color: #333333;\">26. &nbsp;Motor situation where success (point or role change) is achieved through cooperative and opposition actions<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">No &nbsp;Scoring interactions network<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">27. Motor situation without score interaction (psicomotor or cooperative)<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 16.323%; height: 240px;\" rowspan=\"2\"><strong><em>IL- Opposition Type Interaction<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">Oppo-Body contact<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">28. Motor situation where opposition takes place through body contact<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">Oppo-Objects contact<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">29. Motor situation where opposition takes place through objects<\/span><\/td>\n<\/tr>\n<tr style=\"height: 135.375px;\">\n<td style=\"width: 16.323%; height: 567.375px;\" rowspan=\"4\"><strong><em>IL- Opposition Body Agressivity<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 135.375px;\"><span style=\"color: #0000ff;\">Oppo-By simple contact<\/span><\/td>\n<td style=\"width: 21.6495%; height: 135.375px;\"><span style=\"color: #333333;\">30. &nbsp;Motor situation where opposition takes place through a simple body contact.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Oppo Body contact-objects<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">31. Motor situation where opposition takes place through the body contact with objects<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Oppo-Strong hit to body<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">32. Motor situation where opposition takes place through a strong impact on the body<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Oppo Permanent body contact<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">33. Motor situation where opposition takes place through permanent body contact<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 16.323%; height: 480px;\" rowspan=\"3\"><strong><em>IL- Roles Changes Network<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">Fixed Roles<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">34. Motor situation where players do not change roles during the game<\/span><\/td>\n<\/tr>\n<tr style=\"height: 192px;\">\n<td style=\"width: 13.5739%; height: 192px;\"><span style=\"color: #0000ff;\">Local change Roles<\/span><\/td>\n<td style=\"width: 21.6495%; height: 192px;\"><span style=\"color: #333333;\">35. Motor situation where players changing roles do not change partner or adversary relationship<\/span><\/td>\n<\/tr>\n<tr style=\"height: 168px;\">\n<td style=\"width: 13.5739%; height: 168px;\"><span style=\"color: #0000ff;\">General change Roles<\/span><\/td>\n<td style=\"width: 21.6495%; height: 168px;\"><span style=\"color: #333333;\">36. &nbsp;Motor situation where players changing roles change partner or adversary relationship<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 28.866%; height: 240px;\" rowspan=\"2\"><span style=\"font-size: 12pt;\"><strong>Relationship with material<\/strong><\/span><\/td>\n<td style=\"width: 16.323%; height: 240px;\" rowspan=\"2\"><strong><em>IL- Object<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">With objects<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">37. Motor situation where motor actions take place through objects<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">No objects<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">38. Motor situation where motor actions take place without objects.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 28.866%; height: 2136px;\" rowspan=\"14\"><span style=\"font-size: 12pt;\"><strong>Relationship with space<\/strong><\/span><\/td>\n<td style=\"width: 16.323%; height: 264px;\" rowspan=\"2\"><strong><em>IL- Space Stability<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Stable Space<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">39. Motor situation &nbsp;in an environment without uncertainty or contingencies<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">Unstable Space<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">40. Motor situation in an uncertain or unpredictable environment<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 16.323%; height: 576px;\" rowspan=\"4\"><strong><em>IL- Space as Objective<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Fixed human space<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">41. Motor situation where players are looking for a fixed human space<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Mobile human space<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">42.Motor situation in which the players look for a human space with movement<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Fixed artificial space<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">43.Motor situation where players are looking for a fixed artificial space<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Mobile artificial space<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">44.Motor situation where players are looking for an artificial space with movement<\/span><\/td>\n<\/tr>\n<tr style=\"height: 168px;\">\n<td style=\"width: 16.323%; height: 600px;\" rowspan=\"4\"><strong><em>IL- Coop-Opposition Charge Distance<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 168px;\"><span style=\"color: #0000ff;\">Almost null Charge distance<\/span><\/td>\n<td style=\"width: 21.6495%; height: 168px;\"><span style=\"color: #333333;\">45.Motor situation in the interaction is done with almost no distance (minus 1 meter)<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Reduced contact charge distance<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">46.Motor situation in the interaction is done with a distance of 1 to 3 meters<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Median&nbsp; contact charge distance<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">47.Motor situation in the interaction is done with a distance of &nbsp;3 to 5 meters<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Long charge distance<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">48.Motor situation in the interaction is done with a distance of &gt;5 meters<\/span><\/td>\n<\/tr>\n<tr style=\"height: 192px;\">\n<td style=\"width: 16.323%; height: 696px;\" rowspan=\"4\"><strong><em>IL- Oppos Guard Distance<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 192px;\"><span style=\"color: #0000ff;\">Almost null Guard Distance<\/span><\/td>\n<td style=\"width: 21.6495%; height: 192px;\"><span style=\"color: #333333;\">49.Motor situation where at the beginning the players are separated to an almost null distance (less than 1 meter)<\/span><\/td>\n<\/tr>\n<tr style=\"height: 168px;\">\n<td style=\"width: 13.5739%; height: 168px;\"><span style=\"color: #0000ff;\">Reduced Guard Distance<\/span><\/td>\n<td style=\"width: 21.6495%; height: 168px;\"><span style=\"color: #333333;\">50.Motor situation where at the beginning the players are separated at a distance of&nbsp; 1 to 3 meters<\/span><\/td>\n<\/tr>\n<tr style=\"height: 168px;\">\n<td style=\"width: 13.5739%; height: 168px;\"><span style=\"color: #0000ff;\">Median Guard Distance<\/span><\/td>\n<td style=\"width: 21.6495%; height: 168px;\"><span style=\"color: #333333;\">51.Motor situation where at the beginning the players are separated at a distance of 3 to 5 meters<\/span><\/td>\n<\/tr>\n<tr style=\"height: 168px;\">\n<td style=\"width: 13.5739%; height: 168px;\"><span style=\"color: #0000ff;\">Long Guard Distance<\/span><\/td>\n<td style=\"width: 21.6495%; height: 168px;\"><span style=\"color: #333333;\">52.Motor situation where at the beginning the players are separated at a distance of 5 meters<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 28.866%; height: 624px;\" rowspan=\"5\"><span style=\"font-size: 12pt;\"><strong>Relationship with time<\/strong><\/span><\/td>\n<td style=\"width: 16.323%; height: 624px;\" rowspan=\"5\"><strong><em>IL- Score<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Finished Task<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">53.Motor situation which ends after performing a task (jump, run, throw&#8230;)<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">Score Limit<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">54.Motor situation which ends after reaching a number of points<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Time limit<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">55.Motor situation which ends after a time limit<\/span><\/td>\n<\/tr>\n<tr style=\"height: 192px;\">\n<td style=\"width: 13.5739%; height: 192px;\"><span style=\"color: #0000ff;\">Score-Time limit<\/span><\/td>\n<td style=\"width: 21.6495%; height: 192px;\"><span style=\"color: #333333;\">56.Motor situation which ends after reaching a number of points or after a set time has elapsed<\/span><\/td>\n<\/tr>\n<tr style=\"height: 72px;\">\n<td style=\"width: 13.5739%; height: 72px;\"><span style=\"color: #0000ff;\">Without Score<\/span><\/td>\n<td style=\"width: 21.6495%; height: 72px;\"><span style=\"color: #333333;\">57.Motor situation without end<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 19.4158%; height: 3576px;\" rowspan=\"31\"><em><span style=\"font-size: 18pt; color: #008000;\"><strong>External Logic<\/strong><\/span><\/em><p><\/p>\n<p><\/p>\n<\/td>\n<td style=\"width: 28.866%; height: 192px;\" rowspan=\"2\"><span style=\"font-size: 12pt;\"><strong>Type of Game<\/strong><\/span><\/td>\n<td style=\"width: 16.323%; height: 192px;\" rowspan=\"2\"><strong><em>EL-Military Game<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Military Game<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">58.Motor situation with military connotations<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Non Military Game<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">59.Motor situation without military connotations<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 28.866%; height: 1008px;\" rowspan=\"9\"><span style=\"font-size: 12pt;\"><strong>Protagonists<\/strong><\/span><\/td>\n<td style=\"width: 16.323%; height: 528px;\" rowspan=\"5\"><strong><em>EL- Age<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Children<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">60. Motor situation practiced by children<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Youth<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">61.Motor situation practiced by young people<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Adults<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">62.Motor situation practiced by adults<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">Children-Youth<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">63.Motor situation practiced by children &amp; young people<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">All ages<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">64.Motor situation practiced by people of different ages<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 16.323%; height: 480px;\" rowspan=\"4\"><strong><em>EL- Gender<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Only male<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">65.Motor situation practiced by the male gender<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Only female<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">66.Motor situation practiced by the female gender<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Separated Male or Female<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">67.Motor situation practiced by the male or female gender separately<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Mixed Male-Female<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">68.Motor situation practiced by the masculine and feminine gender together<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 28.866%; height: 1440px;\" rowspan=\"12\"><span style=\"font-size: 12pt;\"><strong>Material<\/strong><\/span><\/td>\n<td style=\"width: 16.323%; height: 648px;\" rowspan=\"5\"><strong><em>EL- Material Provenance<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Artificial materia<\/span>l<\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">69.Motor situation practiced with objects obtained from an artificial environment<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Natural material<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">70.Motor situation practiced with objects obtained from a natural environment<\/span><\/td>\n<\/tr>\n<tr style=\"height: 168px;\">\n<td style=\"width: 13.5739%; height: 168px;\"><span style=\"color: #0000ff;\">Natural &#8211; artificial material<\/span><\/td>\n<td style=\"width: 21.6495%; height: 168px;\"><span style=\"color: #333333;\">71.Motor situation practiced with objects obtained from an artificial or natural environment<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Bought material<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">72.Motor situation practiced with bought objects<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Without material<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">73.Motor situation practiced without objects<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 16.323%; height: 480px;\" rowspan=\"4\"><strong><em>EL- Material Modification<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">Modified non-military materia<\/span>l<\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">74.Motor situation practiced with modified non-military objects<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Unmodified non-military material<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">75.Motor situation practiced with non-modified non-military objects<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">Unmodified Military material<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">76.Motor situation practiced with non-modified military objects<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Without Material<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">77.Motor situation practiced without objets<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 16.323%; height: 312px;\" rowspan=\"3\"><strong><em>EL- Material Elaboration<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">Handmade Material<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">78.Motor situation practiced with objects made by the players<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">External made Material<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">79.Motor situation with objects made by other people<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Without Material elaboration<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">80.Motor situation practiced without objets<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 28.866%; height: 720px;\" rowspan=\"6\"><span style=\"font-size: 12pt;\"><strong>Zones<\/strong><\/span><\/td>\n<td style=\"width: 16.323%; height: 312px;\" rowspan=\"3\"><strong><em>EL- Zones Location<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Inside&nbsp; &#8211; Zones<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">81.Motor situation practiced in an indoor space<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Outside &#8211; Zones<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">82.Motor situation practiced in an outdoor space<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 13.5739%; height: 120px;\">I<span style=\"color: #0000ff;\">n-Out &#8211; Zones<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">83.Motor situation practiced in an indoor or outdoor space<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 16.323%; height: 408px;\" rowspan=\"3\"><strong><em>EL- Zones Preparation<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Prepared &#8211; Zone<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">84.Motor situation practiced in a space prepared specifically for the game<\/span><\/td>\n<\/tr>\n<tr style=\"height: 144px;\">\n<td style=\"width: 13.5739%; height: 144px;\"><span style=\"color: #0000ff;\">Poorly prepared &#8211; Zone<\/span><\/td>\n<td style=\"width: 21.6495%; height: 144px;\"><span style=\"color: #333333;\">85.Motor situation practiced in an barely prepared space for the game<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">Not Prepared &#8211; Zone<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">86.Motor situation practiced in an unconditioned space.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 120px;\">\n<td style=\"width: 28.866%; height: 216px;\" rowspan=\"2\"><span style=\"font-size: 12pt;\"><strong>Temporal Location<\/strong><\/span><\/td>\n<td style=\"width: 16.323%; height: 216px;\" rowspan=\"2\"><strong><em>EL- Calendar<\/em><\/strong><\/td>\n<td style=\"width: 13.5739%; height: 120px;\"><span style=\"color: #0000ff;\">With calendar<\/span><\/td>\n<td style=\"width: 21.6495%; height: 120px;\"><span style=\"color: #333333;\">87.Motor situation practiced according to a schedule<\/span><\/td>\n<\/tr>\n<tr style=\"height: 96px;\">\n<td style=\"width: 13.5739%; height: 96px;\"><span style=\"color: #0000ff;\">Without&nbsp; calendar<\/span><\/td>\n<td style=\"width: 21.6495%; height: 96px;\"><span style=\"color: #333333;\">88.Motor situation practice at any time of the year<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n","protected":false},"excerpt":{"rendered":"<p>Posted on 29 September, 2020 by Enric OrmoIn order to categorise and describe the set of variables of both internal and external logic in an ethnomotor situation, Rafael Luchorro has developed the table below. It is presented in its adaptation for the article \u00abThe Traditional Sporting Games as a mirror of society. The case of [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,30,13,11],"tags":[],"class_list":["post-864","post","type-post","status-publish","format-standard","hentry","category-23","category-articulos","category-giam","category-publicaciones"],"_links":{"self":[{"href":"https:\/\/praxiologiamotriz.inefc.es\/index.php?rest_route=\/wp\/v2\/posts\/864","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/praxiologiamotriz.inefc.es\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/praxiologiamotriz.inefc.es\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/praxiologiamotriz.inefc.es\/index.php?rest_route=\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/praxiologiamotriz.inefc.es\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=864"}],"version-history":[{"count":9,"href":"https:\/\/praxiologiamotriz.inefc.es\/index.php?rest_route=\/wp\/v2\/posts\/864\/revisions"}],"predecessor-version":[{"id":1351,"href":"https:\/\/praxiologiamotriz.inefc.es\/index.php?rest_route=\/wp\/v2\/posts\/864\/revisions\/1351"}],"wp:attachment":[{"href":"https:\/\/praxiologiamotriz.inefc.es\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=864"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/praxiologiamotriz.inefc.es\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=864"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/praxiologiamotriz.inefc.es\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=864"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}