Posted on 29 September, 2020 by Enric Ormo
In order to categorise and describe the set of variables of both internal and external logic in an ethnomotor situation, Rafael Luchorro has developed the table below.
It is presented in its adaptation for the article «The Traditional Sporting Games as a mirror of society. The case of the Games in Lleida, in the Spanish Civil War», by Rafael Luchoro-Parrilla, Enric Ormo-Ribes, Pere Lavega-Burgués, Rosa Rodríguez-Arregi, Aaron Rillo-Albert and Miguel Pic. The objective is the study of the traditional sport game during the Spanish Civil War.
Based on the different possibilities presented in each domain of motor action, it categorises the possible variables and offers a description of them.
This contribution allows researchers to have a reference to follow for other studies.
Ethnomotricity | Motor actions Sector | Variable | Category | Description |
Internal Logic |
Rules | IL- Rule | Play | 1. Motor situation with rules |
Game | 2. Motor situation without rules | |||
Relationship with others | IL- Interation | Psychomotor | 3. Motor situation without motor interaction among players | |
Sociomotor | 4. Motor situation with motor interaction among playmates or opponents | |||
IL- Domain | Psychomotor | 5. Motor situation without motor interaction among players | ||
Cooperation | 6. Motor situation with motor interaction among two or more playmates | |||
Opposition | 7. Motor situation with motor interaction among two or more opponents | |||
Cooperation- Opposition | 8. Motor situation with motor interaction among playmates and opponents | |||
IL- Psychomotor-Structure | Alone | 9. Psychomotor situation played by just one player | ||
Alternate Comotricity | 10.Psychomotor situation where players act in different moments | |||
Simultaneous Comotricity | 11.Psychomotor situation where players act in different zones | |||
IL- Opposition-Structure | Opposition- Alternate Intermotricity | 12.Motor situation where the opposition is done by contacting opponent objects | ||
Individual Duel | 13.Motor situation of opposition between two players | |||
All * All | 14.Motor situation of opposition among all the players | |||
One * All | 15.Motor situation of opposition between a player against the other players | |||
IL- Coop/Oppo Structure | Coop-Oppo (CO) Alternate Intermotricity | 16.Motor situation where the C and O is done by contacting playmates or opponent objects | ||
Team Duel | 17. Motor situation of C-O between two teams | |||
Team*Others | 18. Motor situation of C-O with a team against the other players | |||
Paradoxical | 19. Motor situation of C-O where players can become playmates or opponents at the same moment | |||
IL- Communication Exclusiveness | Exclusive Net | 20. Motor situation where players are exclusively playmates or opponents. | ||
Ambivalent Net | 21. Motor situation where players can be playmates and opponents during the mach/game. | |||
IL- Communication Stability | Stable Net | 22. Motor situation where players maintain the same C or O ratio during the mach/game | ||
Unstable Net | 23. Motor situation where players can change the C or O ratio during the mach/game | |||
IL- Scoring interactions network | Cooperation Goal Net | 24. Motor situation where success (point or role change) is achieved through cooperative actions | ||
Antagonistic Scoring interaction network | 25. Motor situation where success (point or role change) is achieved through opposition actions | |||
Mixed Scoring interactions network | 26. Motor situation where success (point or role change) is achieved through cooperative and opposition actions | |||
No Scoring interactions network | 27. Motor situation without score interaction (psicomotor or cooperative) | |||
IL- Opposition Type Interaction | Oppo-Body contact | 28. Motor situation where opposition takes place through body contact | ||
Oppo-Objects contact | 29. Motor situation where opposition takes place through objects | |||
IL- Opposition Body Agressivity | Oppo-By simple contact | 30. Motor situation where opposition takes place through a simple body contact. | ||
Oppo Body contact-objects | 31. Motor situation where opposition takes place through the body contact with objects | |||
Oppo-Strong hit to body | 32. Motor situation where opposition takes place through a strong impact on the body | |||
Oppo Permanent body contact | 33. Motor situation where opposition takes place through permanent body contact | |||
IL- Roles Changes Network | Fixed Roles | 34. Motor situation where players do not change roles during the game | ||
Local change Roles | 35. Motor situation where players changing roles do not change partner or adversary relationship | |||
General change Roles | 36. Motor situation where players changing roles change partner or adversary relationship | |||
Relationship with material | IL- Object | With objects | 37. Motor situation where motor actions take place through objects | |
No objects | 38. Motor situation where motor actions take place without objects. | |||
Relationship with space | IL- Space Stability | Stable Space | 39. Motor situation in an environment without uncertainty or contingencies | |
Unstable Space | 40. Motor situation in an uncertain or unpredictable environment | |||
IL- Space as Objective | Fixed human space | 41. Motor situation where players are looking for a fixed human space | ||
Mobile human space | 42.Motor situation in which the players look for a human space with movement | |||
Fixed artificial space | 43.Motor situation where players are looking for a fixed artificial space | |||
Mobile artificial space | 44.Motor situation where players are looking for an artificial space with movement | |||
IL- Coop-Opposition Charge Distance | Almost null Charge distance | 45.Motor situation in the interaction is done with almost no distance (minus 1 meter) | ||
Reduced contact charge distance | 46.Motor situation in the interaction is done with a distance of 1 to 3 meters | |||
Median contact charge distance | 47.Motor situation in the interaction is done with a distance of 3 to 5 meters | |||
Long charge distance | 48.Motor situation in the interaction is done with a distance of >5 meters | |||
IL- Oppos Guard Distance | Almost null Guard Distance | 49.Motor situation where at the beginning the players are separated to an almost null distance (less than 1 meter) | ||
Reduced Guard Distance | 50.Motor situation where at the beginning the players are separated at a distance of 1 to 3 meters | |||
Median Guard Distance | 51.Motor situation where at the beginning the players are separated at a distance of 3 to 5 meters | |||
Long Guard Distance | 52.Motor situation where at the beginning the players are separated at a distance of 5 meters | |||
Relationship with time | IL- Score | Finished Task | 53.Motor situation which ends after performing a task (jump, run, throw…) | |
Score Limit | 54.Motor situation which ends after reaching a number of points | |||
Time limit | 55.Motor situation which ends after a time limit | |||
Score-Time limit | 56.Motor situation which ends after reaching a number of points or after a set time has elapsed | |||
Without Score | 57.Motor situation without end | |||
External Logic | Type of Game | EL-Military Game | Military Game | 58.Motor situation with military connotations |
Non Military Game | 59.Motor situation without military connotations | |||
Protagonists | EL- Age | Children | 60. Motor situation practiced by children | |
Youth | 61.Motor situation practiced by young people | |||
Adults | 62.Motor situation practiced by adults | |||
Children-Youth | 63.Motor situation practiced by children & young people | |||
All ages | 64.Motor situation practiced by people of different ages | |||
EL- Gender | Only male | 65.Motor situation practiced by the male gender | ||
Only female | 66.Motor situation practiced by the female gender | |||
Separated Male or Female | 67.Motor situation practiced by the male or female gender separately | |||
Mixed Male-Female | 68.Motor situation practiced by the masculine and feminine gender together | |||
Material | EL- Material Provenance | Artificial material | 69.Motor situation practiced with objects obtained from an artificial environment | |
Natural material | 70.Motor situation practiced with objects obtained from a natural environment | |||
Natural – artificial material | 71.Motor situation practiced with objects obtained from an artificial or natural environment | |||
Bought material | 72.Motor situation practiced with bought objects | |||
Without material | 73.Motor situation practiced without objects | |||
EL- Material Modification | Modified non-military material | 74.Motor situation practiced with modified non-military objects | ||
Unmodified non-military material | 75.Motor situation practiced with non-modified non-military objects | |||
Unmodified Military material | 76.Motor situation practiced with non-modified military objects | |||
Without Material | 77.Motor situation practiced without objets | |||
EL- Material Elaboration | Handmade Material | 78.Motor situation practiced with objects made by the players | ||
External made Material | 79.Motor situation with objects made by other people | |||
Without Material elaboration | 80.Motor situation practiced without objets | |||
Zones | EL- Zones Location | Inside – Zones | 81.Motor situation practiced in an indoor space | |
Outside – Zones | 82.Motor situation practiced in an outdoor space | |||
In-Out – Zones | 83.Motor situation practiced in an indoor or outdoor space | |||
EL- Zones Preparation | Prepared – Zone | 84.Motor situation practiced in a space prepared specifically for the game | ||
Poorly prepared – Zone | 85.Motor situation practiced in an barely prepared space for the game | |||
Not Prepared – Zone | 86.Motor situation practiced in an unconditioned space. | |||
Temporal Location | EL- Calendar | With calendar | 87.Motor situation practiced according to a schedule | |
Without calendar | 88.Motor situation practice at any time of the year |